Armageddon
Production Notes
Principal photography commenced on August 27, 1997, in
Kadoka, South Dakota, where the vast terrain resembled the
surface of the asteroid. But before cameras began rolling
in the Badlands, Michael Bay and his crew had already shot
thousands of feet of film in documenting sequences in New
York, Texas, and Washington, D.C., as well as completing
some of the most spectacular segments of second-unit
photography at Cape Canaveral.
Responsible for the domain of cinematography was director
of photography John Schwartzman. Schwartzman, who has known
Bay for many years, began shooting commercials and music
videos with the director after graduating from college.
When Bay was tapped to shoot his second Bruckheimer hit,
"The Rock," Schwartzman had already created a name for
himself in the commercial world, and was moving from
smaller independent films into studio-sponsored projects.
He was delighted to come onboard when Bay invited him to
join them on Alcatraz. His exemplary work on "The Rock"
catapulted Schwartzman into the highest echelon of
cinematographers.
The crew began second unit on April 3 at Kennedy Space
Center in Cape Canaveral, Florida, where they shot the
first of two shuttle launches. This first launch of the
Columbia was done during the day, as a test of sorts, to
determine camera angles, film speed, and other variables.
The second, all-important launch of the Atlantis took place
on a warm, humid evening in mid-May. "Night launches are
only done about every 18 months or so," says director of
photography John Schwartzman. "We knew if we didn't get it
right, there was no second chance. Watching the launch and
actually being able to film it was one of the most exciting
things I've experienced in my life."
Fifteen cameras were used to record the event, 12 of which
were placed inside the three-mile safety zone of the launch
pad. Many of NASA's cameras were replaced with the
production's Panavisions. Bay, Schwartzman, gaffer Andy
Ryan, and key grip Les Tomita had to plan and accommodate
for a drastic change in light levels during the blastoff,
not to mention the safety of expensive camera equipment.
The camera and grip departments also had to build special
housings for the cameras, weighing them down so that the
concussion from the blast would not send the cameras into
outer space as well. Special filters were used to protect
each camera lens from the hydrochloric exhaust left in the
shuttle's wake.
The night launch footage was then transferred to the art
department and the visual effects crew, which were
responsible for transforming NASA's current technology into
futuristic visions of the shuttles. They augmented the
footage with images of additional booster rockets in order
to give the shuttles the power necessary to use the moon's
gravitational pull to slingshot around the moon, enabling
them to land on the asteroid.
These and many other complex visual effects are being
created by 13 different effects houses at work on the
movie. In charge of the overall effort is Pat McClung, a
veteran of Digital Domain and ILM, who was brought to the
project by producer Gale Anne Hurd after their longtime
association on several James Cameron-helmed projects.
McClung (who put together an in-house effects team referred
to as Vfx) and Richard Hoover at Disney-owned Dream Quest
split the duties of designing the effects sequences.
"Anything that had a lot of 3-D imaging would go to DQ
because they have developed a huge 3-D department" explains
McClung. "They did 'George of the Jungle' and just finished
'Mighty Joe Young,' so they have a powerhouse staff over
there. All of the approach shots to the asteroid include
3-D interactive gases that are very complicated and require
a great deal of rendering time on the computer.
"We felt it was better if they concentrated on those shots
and my crew worked on footage that required miniatures. For
example, we shot miniatures of the shuttle and asteroid
against green screen and then married that with 3-D
computer-generated graphics. It was difficult to shoot
these elements physically because we had to combine them
with Michael's [Bay] dramatic pans and tilts -- his camera
is always moving -- and it's not easy to create a seamless
sequence that he's satisfied with."
"Armageddon" marks Dream Quest Images' fourth collaboration
with Bruckheimer (and the second with Bay) since "The
Rock," "Con Air," and "Crimson Tide." Hoover, along with
visual effects producer Rae Griffith-Gagnon, Dream Quest
founder Hoyt Yeatman, and their respective crews, were
responsible for some of the film's most dramatic moments.
From the destruction of Paris sequence to the first glimpse
of the space shuttles as they round the moon and the
terrifying landing of the shuttles on the asteroid, to the
jump of the Armadillo over an immense chasm in the
asteroid, as well as the nuclear detonation of the
asteroid, Dream Quest, like Vfx, worked tirelessly for more
than a year on various effects sequences. "The action in
the film is intense and heroic and the peril so
overwhelming," says Hoover, "that the asteroid and the
outer space milieu had to be equally strong."
Much of the effects work in the film was created physically
by special effects coordinator John Frazier. Both on stage
and on location, he and his crew created many explosions,
asteroid earthquakes, alien gases, ice storms, space
debris, and other mechanical effects, not to mention
building the largest icon from the movie, the Armadillo.
Designed by production designer Michael White (who assigned
a full-time 5-person crew to work with the special effects
department), it was still Frazier's responsibility to
engineer and build a working vehicle that could ostensibly
be transported to the asteroid, move around its unwieldy
surfaces, and act as a drilling mechanism. "We didn't want
a conventional look such as a truck, so we started with a
Humvee chassis," says Frazier. "The Humvee has some pretty
high-tech suspension on it so we used their sub-frame and
their suspension and everything else we manufactured. We
put a Chevy engine in it, but because it was ATP wired, we
had to come up with a different suspension system so that
we wouldn't be breaking parts all the time -- the vehicle
had to work, it didn't just sit there and look pretty."
Frazier and his team also engineered the outboard wheels to
be independent of the actual wheels on the Armadillo. The
tires were also a first. They had a difficult time in
changing the tread design, but they came up with a way to
make the treads on a water-abrasive saw, transferring the
design to a tire casing. Goodyear assisted in manufacturing
their design.
The Armadillo weighs in at 22,000 pounds. It stands 12 feet
high, 26 feet 8 inches long, and would have to squeeze
through showroom doors at the local car dealership at 17
feet 2 inches wide. At such a formidable size, the
Armadillo's top speed hovers at about 45 miles per hour.
The sheer size of the project was daunting for everyone
involved. "It's the biggest film I've done," McClung says.
"Just the complexity of it, the activity of the physical
effects, the visual effects, even from the production
standpoint in designing the interiors of the miniature
shuttle that have to match the life-size version -- it only
worked because we had great dialogue between all the
departments. Coordination of all the departments was the
only way to handle a project this big."
Michael White can take the lion's share of credit for this
smooth coordination. White first worked with Michael Bay on
music videos. When Bruckheimer was looking to assemble his
team for "Crimson Tide," Bay recommended his talented
colleague for the role of production designer. Taking on a
Simpson Bruckheimer extravaganza as his first foray into
feature films was no small task, and White did not
disappoint the filmmakers or Bay. When it came time to
begin "The Rock," Bay and Bruckheimer naturally turned to
White once again. For Touchstone Pictures' "Armageddon,"
White and his team not only designed the shuttles (both
interior and exterior), but also created the look of the
many sets, including Mission Control, shot on stage at
Culver Studios, the asteroid set, built on Stage #2 at The
Walt Disney Studios, and a drilling apparatus they dubbed
the Armadillo.
"A production designer creates the world within which the
film is shot," says White. "When you read a script, you
have a vision of the world the characters live in. I have
to create that world, be it a set or location or even a
visual effects shot. It involves everything from
construction to props to the sets.
"We wanted to update the design of everything from the
space shuttles to the wardrobe but we had to integrate it
with existing technology. Once we got cooperation from
NASA, it put the onus on me to make sure that any sets or
spacecraft we designed integrated with NASA's look. We took
artistic license with Mission Control -- ours is much more
stylistic -- but we made sure the technology was accurate."
NASA consultants would walk the set, from console to
console, screen to screen, and advise the set designers and
decorators. White is proud of his blend of authenticity and
style, but was concerned that in elevating the aesthetics
of NASA on set, the company had to take greater care when
scouting the real NASA locations needed for further
filming.
"There are some facilities at NASA that, while utilitarian,
are pretty mundane looking and simply don't translate to
film," White says. "But there is so much there, and they
opened their doors so widely to us that we found places
that worked beautifully." One such spot was the hallowed
launch site of Apollo 1 where the crew shot a poignant
scene between Grace and Harry.
One of White's greatest challenges was creating the
asteroid which became a character in and of itself. "We
wanted it to be scary," says director Bay. "We wanted
anything but a soft rock. It had to have a real presence.
Our asteroid specialist said anything goes because these
things vent gas. Apparently they're pretty vicious in terms
of how they heat up with solar wind storms and all that."
White did a great deal of research and came up with
multiple designs before he and Bay settled on the exact
look of the asteroid. He claims most asteroids look like
russet potatoes and, in reality, are not very interesting.
"They're sort of globular and very flat on the surface with
not much personality," he says. "We wanted something more
menacing, so we went through a lot of designs to come up
with the shape of the rock, the razor-like barb rock
formations and the overhangs, to create a sense of peril
whatever spot you're in."
Construction on Stage #2 at The Walt Disney Studios took
four months using a crew of 150 men and women. The stage
measures 240'x130' and is one of the largest in Hollywood.
Crews excavated 30 feet (at the lowest point) below stage
level, increasing the space, floor to ceiling, from 45 to
65 feet, and in some areas as high as 75 feet.
"Two months was probably nothing but plastering, wood work,
steel construction, and foam carving," notes White. "It was
built in components, on two or three different stages, and
then transferred and assembled like a big puzzle -- most of
the pieces fit, but a few didn't," he laughs.
Stage foreman Richard Birch highlights the broad strokes of
the construction process. "We used a molding comb to take a
profile of the miniature model the art department designed.
From the molding comb, we traced the outline on 1/4-inch
grid paper. The grid paper was then used to transfer the
outline to a one-inch grid system on the plywood floor of
the soundstage. The plywood was then cut to the shape of
the contours of the rocks and mountains on the asteroid."
"Using 3/4-inch plywood ribs which were connected by
1x3-foot cleats, this framework was covered with metal
lathe," further explains construction coordinator Greg
Callas. "The lathe was bent and sculpted as the shape
required, then sprayed with plaster and handworked to give
the rock its textured look."
According to Callas, they used a somewhat different method
to produce the more gargantuan of the giant rock
formations. "Three-eighths-inch steel rods were bent and
shaped into a skeletal formation and welded together. Then
the skeleton or frame was covered with a very fine aluminum
mesh, sprayed with foam, and sculpted into the desired
shapes, after which the foam was hardcoated and then
painted."
The quantities of materials used in making the asteroid
were large, but the materials themselves were fairly
simple. Four lifts of plywood, each consisting of 44
4x8-foot boards, were used each day. Approximately 150
lifts were used in total. Construction utilized 50 spray
foam kits, each kit containing 110 gallons of spray foam,
as well as 200 billets of 2x4x8-foot Styrofoam and 250
pallets of plaster.
Color also played a big role on the asteroid. "I don't like
using a lot of colors mixed on screen at once," says Bay.
"On the asteroid there is a lot of blue. I wanted the
astronauts to enter this world that's very monochromatic
and cold as opposed to the shuttles, where we used a
certain type of lighting that made it a bit more sci-fi, a
bit more militaristic. We tried to make the movie very dark
in terms of lighting," he continues. "It pushes the limit
of the film because with anamorphic -- you have so much
more negative to work, it really adds to the shadow
detail."
This malevolent look also extended to the miniature
versions of the asteroid conceptualized by Dream Quest
Images' art director Mike Meaker and built by miniatures
art director Mike Stuart and his 30-person crew. The model
of the asteroid's exterior measured 28x15 feet while the
interior model was 80x25 feet, complete with 35-foot long
spikes at the tail. These jagged, forbidding spires were
hand carved from huge blocks of Styrofoam fitted over steel
armatures, and painted like the asteroid's larger version
on Stage #2. Another DQ crew built and outfitted miniature
scale models of the shuttles Independence and Freedom.
Built on a 1:20 scale, the shuttles were six feet long and
incorporated aspects of sleek wing and thruster designs
from military fighter jets. Fabricated from epoxy and
fiberglass, the shuttles featured a six-point mount needed
for filming motion-control sequences.
From the sets to the wardrobe, no detail was too small. The
filmmakers even commissioned a sculptor to create a
life-size figure wearing the space suit created by costume
designer Magali Guidasci. Guidasci, along with costume
supervisor Sue Moore and their team, designed and
fabricated the intricate space suits in a whirlwind. With
only 10 weeks to prepare, the wardrobe department hurried
to assemble three suits for the first several days of
filming in South Dakota.
"We really rushed to get it done," says Moore. "There was a
lot of drama involved with the fabric which was critical to
the look of the suit. We found that there wasn't enough to
make all the suits we needed, and after some great
detective work by our staff, we found a company in Georgia
that was not only willing to make the 300-yard-long fabric,
but was also willing to clear their calendar of all other
jobs to get it done.
"We wanted to use a rayon/nylon blend, but they didn't have
rayon," she explains. "After searching, we found another
company in North Carolina that put some on a truck for
Georgia right away. But when we began shooting in South
Dakota, we found that the fabric we originally envisioned
was unstable and wouldn't hold up. By the time we got back
to L.A., it was a different story because we worked out
many of the kinks and had a second batch of better-designed
costumes ready to go."
Creating the helmets was equally difficult. Director Bay
wanted helmets that were not round and had an elongated
face plate so that the camera could capture an actor's
entire face even in profile. Global Effects and Neo Tech,
the two companies that designed the helmets, also found
solutions in keeping the face plates clear from fogging
when the actors would exert themselves and breathe heavily.
The wardrobe became so involved that Bay brought in a
second designer, Michael Kaplan, to facilitate the process.
The production utilized 30 suits for actors, doubles, and
stuntmen. Initially it took Kaplan and his crew about one
hour to dress each actor, but by the time the show wrapped,
the process only lasted about 20 minutes. Each suit weighed
between 50 and 60 pounds with its large backpack of
batteries required to illuminate the various lights and
other bells and whistles attached to the chest plate. Once
an actor put on his belt, boots, gloves, and helmet, the
ensemble became even more ungainly and uncomfortable. Many
of the actors used their time on the set in the suit in
place of hours working out in the gym! The complaints and
jokes became so pervasive that Michael Bay agreed to end
the griping by coming to work wearing one of the suits.
"Bruce told me he wasn't coming out of his trailer after
lunch until I put on a suit," Bay remembers. "So I put one
on and tried to maintain that it was light as a feather and
started bouncing around. I did 35 pushups and started
running around. It was so hot, it just tweaks your body.
But I told Bruce it felt great," he laughs. "After two
hours I started to get hot flashes and my directing was
really taking a slide, so I felt their pain."
The full complement of cast and crew returned to NASA to
complete scenes that needed the realistic backgrounds
necessary for the scope of the film. Location shooting
began in late October in Texas at Johnson Space Center,
where they spent four days shooting sequences at the
Neutral Buoyancy Lab and Ellington Air Field. During their
day at Ellington, the company received an impromptu visit
from former President George Bush that overwhelmed even the
most buttoned-up Air Force personnel. Next, the crew headed
for Florida to spend ten days at Kennedy Space Center,
where they were permitted access to some of the most
restricted areas, including the Operations and Check Out
Building, the Vehicle Assembly Building, the shuttle
landing strip, and the breathtaking gantry, launch pad, and
shuttle.
The Air Force also hosted the crew for several days at
Edwards Air Force Base where for the first time, they were
permitted to film scenes in front of the famed B-2 Stealth
Bomber. Guards monitored the aircraft 24 hours a day, even
during filming.
Other locations of inestimable value to the production were
the Stocker Oil Field, the Fletcher Oil Refinery in Carson,
California, and the EEX Corporations' Garden Banks Oil Rig
200 miles off the Gulf Coast of Texas. The latter was one
of the most unusual locations many of the cast and crew had
ever visited, let alone spent the night on. A scaled-down
crew and their equipment had to be helicoptered to the rig,
and because space is rather restrictive, the film company
shared quarters with the oil rig crew, sleeping four to a
room. After four peaceful days in the middle of the ocean,
the company returned to Los Angeles to resume its hectic
filming schedule. Principal photography wrapped on February
18, 1998, at St. Brendan's Church in Los Angeles.