When
Worlds Collide
Cinematographer John Schwartzman, ASC reteams with director
Michael Bay to expose Earth to a planet-threatening
asteroid in ARMAGEDDON.
Despite being a dauntingly complex project budgeted at more
than $100 million, the concept for the sci-fi adventure
film Armageddon seemingly dropped out of the sky. Director
Michael Bay recalls, "After The Rock, I didn't want to do
just another action movie, but I couldn't find a story I
liked. I was working with [executive producer] Jonathan
Hensleigh, trying to come up with an idea, and he said,
'You know those horseshit asteroid-destroys-the-world
movies? Well, what if we did a really cool one?'"
Their tale opens as astronomers discover a Texas-sized
object hurtling toward Earth: a "global-killer" asteroid
like the one which wiped out the dinosaurs. In an early
indication of the threat, shards of the stupendous slab
rain down to perforate New York City. Mankind's survival
strategy is to launch a pair of next-generation space
shuttles, land on the planetoid's surface, sink a shaft
into its core, and insert a nuclear weapon. The blast is
designed to split the asteroid in half, causing the pieces
to pass by Earth. Tapped to join the landing team is a
crack oil driller (Bruce Willis), who insists on bringing
along his band of roughnecks (including characters played
by Ben Affleck, Steve Buscemi and Will Patton). The first
half of the picture illustrates NASA's attempts to train
this motley crew for the mission, while the second
witnesses their brave attempt to rise to the momentous
occasion.
"The scary thing is that these global killers pass us all
the time," Bay says, recalling the worldwide scare this
past March over Asteroid XF-11, a two-mile-wide object
which was mistakenly projected to hurtle within 30,000
miles of our home world in the year 2028. "That's one of
the reasons why I was interested in this story. It's
totally heroic these everyday Joes have to save the world,
and it depicts the best of the space program. In fact, I
kept thinking about The Right Stuff throughout the process
of making Armageddon, because I wanted to capture that same
heroic spirit I felt as a kid while watching the space race
to the moon."
Countdown
Preparations for Armageddon geared up in early 1997 as Bay
began working with storyboard artist Robbie Consing (The
Game) and production designer Michael White (Crimson Tide,
The Jackal), both of whom had worked on The Rock. The
director says, "Literally everything had to be designed:
state-of-the-art space shuttles, space suits, a Mir-style
space station, the asteroid itself."
However, such scope doesn't come cheaply, and as Bay
recalls, "The production hinged on NASA giving us full
cooperation. We knew we couldn't make the movie without
them." Producer Jerry Bruckheimer, whose credits also
include such strikingly visual films as Con Air
(photographed by David Tattersall, BSC), Crimson Tide
(Dariusz Wolski, ASC), and Flashdance (Don Peterman, ASC),
was instrumental in earning the trust of the National
Aeronautics and Space Administration. "We submitted a
script very early on," Bruckheimer explains. "If NASA says
'Yes,' then you have to go to the Air Force and the
Department of Defense they really control the situation. I
had a good relationship with the DOD on Top Gun, so that
helped. And even though they didn't sanction us on Crimson
Tide, I don't think they were disappointed with the movie
because it made the Navy look professional and honest.
That's [the image] they're looking for." After some minor
script changes for accuracy's sake, the doors to NASA's
immense facilities at the Kennedy Space Center in Florida
and the Johnson Space Center in Texas were opened wide for
the filmmakers.
Returning for Armageddon was the core production crew that
had tackled The Rock (see ACJune 1996), headed up by
director of photography John Schwartzman, ASC, a longtime
friend of Bay's and a frequent collaborator on music videos
and commercials. "One of the nice things about this film
was that getting all of us back together was like getting a
bunch of old friends together," the cameraman offers while
taking a break from his cinematographic duties on director
Ron Howard's upcoming comedy Ed TV. "There was no feeling
of 'I've got to learn how to work with these other people.'
It was more like, 'Let's get back to work.'"
Analyzing his working relationship with Schwartzman, Bay
wryly offers, "John knows what I like, and he can handle it
when I say, 'This lighting sucks, let's do something
else.'" The director specifically refers to a dramatic
night scene in Armageddon featuring actor Billy Bob
Thornton: "I was bored with the lighting we were using, he
was tired, and I said, 'Let's do something different.' So
John shot back, 'Well, what do you want to do?' I then
said, 'Well, I don't know, John' and the crew started
walking away from us as if we were in a fight. That's just
the way we work. I trust his exposures and I think he
trusts my eye for camera placement and how things will
cut."
The situation in question "was a classic," Schwartzman says
with a laugh. "Almost every two weeks we'd have a pushing
and shoving match, and the good thing about it was that it
was never personal and something great usually came of it.
That type of thing clears the air, and Michael is a
director who never carries a grudge. If you do something he
doesn't like, he'll let you know and then just move on. We
can sometimes frustrate each other to no end, but we're
both trying to make the best movie possible."
Anamorphic excursion
Following his breakthrough success with The Rock,
Schwartzman shot Conspiracy Theory, a big-budget
action-thriller directed by Richard Donner. Gaining NASA's
cooperation was immensely helpful in shaping Armageddon's
content, but the cameraman's successful introduction to the
anamorphic format on Conspiracy Theory also greatly
affected the making of Armageddon at every level.
Though Schwartzman and Bay expressed enthusiasm for the
Super 35 process while shooting The Rock, the theatrical
prints were a bit of a letdown for both men. "The drag
about Super 35 is the grain and its 'optical' feeling," Bay
attests. "We did about 30 ENR-treated prints on The Rock to
keep some of the contrast. Those were shown in major
cities, but the other prints lost a lot of snap. The film
looked good for Super 35, but we were still working with
this tiny negative."
Though Schwartzman and Bay expressed enthusiasm for the
Super 35 process while shooting The Rock, the theatrical
prints were a bit of a letdown for both men. "The drag
about Super 35 is the grain and its 'optical' feeling," Bay
attests. "We did about 30 ENR-treated prints on The Rock to
keep some of the contrast. Those were shown in major
cities, but the other prints lost a lot of snap. The film
looked good for Super 35, but we were still working with
this tiny negative."
Asked to recount the lessons he learned on Conspiracy
Theory, Schwartzman relates, "What became very apparent to
me was that Super 35 is not just an optical process that
makes the grain more apparent; the grain is also bigger
because it's enlarged so much during projection. You're
getting boned on both ends. The beauty of anamorphic is
that there is no intermediate optical process. If you like
your dailies, you're going to love your release print. The
larger negative also gives you greater shadow detail and
greater latitude, so even though I was shooting deeper
stops in 'Scope, I felt I was using [relatively] less light
to get more image.
"On Conspiracy Theory, I was doing very large night
exteriors in New York City, and I needed to be working at
least a T4 or 4.5 for them to look good. But that didn't
mean I had to light everything to that exposure. If I could
get the lenses to that range, I found that the level of
shadow detail I could get in the darker areas was quite
extraordinary. One of the things I explained to Michael on
Armageddon was that for shuttle interior scenes, I was
going to be shooting at a T4.5. I might only have a T2.8 on
the actors' faces, but he'd be able to read them
beautifully even though they would underexposed by a
stop-and-a-half. The faces wouldn't be muddy, just dark. I
was able to do that simply because of the resolving power
you get with anamorphic's big negative."
However, Schwartzman also found that it was essential to
use the proper stop in anamorphic, since the poor
performance of the lenses in wide-open conditions can not
simply be compensated with fine-grain stocks. He explains,
"Let's put it this way: I would rather be shooting at a
T4.5 on [Kodak Vision 500T] 5279 than at a T2.5 on [200 ASA
EXR] 5293. The difference in the quality of the lens within
this one-stop range far outweighs the difference between 93
and 79, in terms of saturation, grain structure and black
densities. Whatever you gain from the 93 will be lost,
because at low stops, the lenses have a lot of chromatic
aberration and won't perform. As soon as you get a T4,
though, they magically transform into gems made of glass."
Other specific production needs also made Schwartzman lean
toward the use of anamorphic. "In Super 35, any smoke or
other atmospheric diffusion is going to make the image fall
apart in your release print," he says, "If you stood back
and looked at our asteroid set [built and housed at Disney
Studios], you'd say, 'Those are Plaster of Paris rocks.' I
knew that shooting on the asteroid set would involve
putting a lot of debris in the air to cut down the clarity
between the subject, the camera, and the set. If I'd shot
in Super 35, by the time we got to a release print we would
have lost the image's high end and low end, and been stuck
with just the mid-ranges.
"Discussing this issue with Michael, I suggested that we
should have as much control over the image as possible. If
we wanted to flatten it out, we should. But we should have
the choice, as opposed to the lab creating that effect with
some intermediate optical step. As soon as he saw the
detail and richness that anamorphic offered, Michael fell
in love with the format."
A devout convert, Bay enthuses, "You just have so much more
resolution in anamorphic, and the dupes look great. That's
why I wanted to use it even though I had to give something
up in the lenses. I like the depth and close-focus effects
you can get with spherical lenses, but the sacrifice was
well worth it."
Schwartzman points out, however, that Bay's definition of
"close-focus" is an extreme one: "What he means is that he
can't take a 75mm anamorphic lens and focus it down to 11
inches. He considers the 17.5mm close-focus Primo to be a
'normal' lens. On The Rock, when Ed Harris was giving his
speeches, the camera was literally 11 inches from his face.
Most cinematographers would consider the 180mm anamorphic
lens at seven feet to be close we were routinely working
where there were no more measurement markings, at about
41/2 to 5 feet. And that is where camera assistants do not
want to live."
Optics engineer Dan Sasaki, who works at Panavision's
corporate headquarters located in Woodland Hills,
California, modified Schwartzman's E- and C-series
anamorphic lenses to focus much closer than they normally
would. The camerman contends, "Many American
Cinematographer readers probably don't realize that you
can't just put any lens on any camera and expect it to work
flawlessly at all focus distances and f-stops. Each one has
its own sweet spot, and you not only have to know where
that spot is, but that you can move it around; it's not set
in stone. Richard Mosier, my first A.C., spent three weeks
with Dan working on the astigmatizers and the front
anamorphasizers on these lenses, optimizing each and every
lens for our use. For example, we thought we'd be generally
using our 135mm E-series lens at about 8 feet, so why not
maximize the performance of the lens at that distance with
a stop of T4.5? Dan is a genius with lenses, and he kept us
up and running throughout the shoot."
Schwartzman reports that his camera of choice was the
Panavision Platinum, since its viewfinder offers his
operators the brightest image possible. The show carried
two Platinums, as well as a Platinum Panastar and a
Panaflex Lightweight for Steadicam work.
Interestingly, anamorphic's inherent lens-flare effect
which some argue is a prime reason not to use the format
actually became an encouraged style element on Armageddon.
"Some people hate flares and some people love them,"
Schwartzman says. "I tend to fall into the Jan De Bont
[ASC] school: I find them interesting and beautiful
depending on the source of light giving you the flare. A
fluorescent light burn obviously isn't as interesting as a
very small, hot specular kick, but I like to use flares to
transition in or out of a scene, or to heighten the sense
of energy in a shot. It's something to be used as a tool,
and either added or taken away depending on your needs."
Bay agrees, adding, "Flares are so cool that we even
imitated them in some of our visual effects sequences, like
when the shuttles fly past the camera on their way to the
asteroid. There are lights flaring out all over the place
in those shots."
To retain full control over their negative, the filmmakers
plan to utilize Technicolor's new dye-transfer process on a
number of Armageddon's theatrical prints, making it the
first anamorphic-shot feature to benefit from this
technology. (It was recently used on the Super 35-shot
Godzilla.) They may also employ Kodak's new Estar-based
"Clipper" print stock, which creates a ENR-like effect
without requiring any special processing. The cameraman has
run some tests with Clipper on his Ed TV dailies, and
believes it could add an extra degree of contrast to
Armageddon's images. "They're holding about 20 million feet
of this stock for our normal release prints," he says.
Spacebound
Prior to the beginning of the show's principal photography,
Schwartzman set out to shoot a daytime shuttle launch at
the Kennedy Space Center in Florida. Accompanied by his
crew, he brought along 13 cameras to cover the April 1997
event. That alone was a complex task, but NASA's protocol
added an extra degree of difficulty. "After they fill the
shuttle's tanks [with liquid oxygen and hydrogen], there's
a 24-hour lockdown period when nobody is allowed within
almost four miles of the launch pad," Schwartzman details.
"But we had cameras within 150 feet of the pad, so we had
to figure out a way to set these cameras up, let them sit
for two days in the Florida heat and humidity, and have
them operate perfectly."
Because NASA rules prohibited the filmmakers from using
their own camera-activation system (which could have
interfered with the space agency's finely tuned
electronics), a special code was added to the computer
launch sequence to trigger Schwartzman's array 45 seconds
before main-engine ignition. "Organizing that was easy,"
the cinematographer maintains. "The difficult part was
explaining to Panavision that we had to leave these cameras
including Panastar IIs rolling at 120 fps out in the middle
of this sweltering swamp for a couple of days. I had to
know that these cameras loaded and ready to roll would
work."
Toward that end, camera assistant Richard Mosier conducted
a series of tests and made special preparations. Two 65mm
camera power supplies were linked together to ensure that
each camera's batteries would operate for at least 48
hours. To prevent condensation from forming on the lenses,
each was rigged with a ring of 25-watt bulbs that would
cause any ambient moisture to evaporate. Finally,
blast-proof bunkers were built for each camera. "It all
worked perfectly," Schwartzman confirms. "The footage is
spectacular."
However, Bay later had a sudden inspiration that would send
Schwartzman back to the Kennedy Space Center six weeks
later. As the director tells it, he was in a NASA bathroom
when he happened to look up and see a large poster of a
shuttle blasting off into space at night. Taken with the
image, Bay changed the film's script to include a night
launch. "We used both of the launches we filmed in the
picture," Schwartzman says. "But from a photographic
standpoint, the night launch may have been the most
challenging part of the movie."
As the shuttle sits on the pad at night, it is lit by 40
10K Xenon lamps, bathing the enormous vehicle and towering
gantry structure with some 200 footcandles of light. "That
gave us a decent stop," Schwartzman begins, "but as soon as
the solid rocket boosters ignited, we'd suddenly be up to
16,000 footcandles in about 11/2 seconds. We could have
used some sort of photocell with an auto-iris controller,
but I didn't want to have a dynamic exposure change affect
the footage." The cameraman's alternate solution was to
preset the exposure on each of his individual 15 cameras,
determining his stop by calculating each unit's distance
from the shuttle, the angle of the shot in relation to the
launch sequence, and the orbiter's altitude as pictured in
frame .
Determining these set exposures required some inventive
research. "I contacted this wonderful guy named Red Huber,
a still photographer from the Orlando Sentinel who has shot
every single shuttle launch," Schwartzman explains.
"Studying his photographs, I selected some specific shots
and determined where he was set up to get each one. Red and
I then went though each photo, and he told me which stock,
the shutter speed, and f-stop he had used. From there, I
figured out what the stop should be for each of my cameras,
based upon the use of [Kodak's 100 ASA EXR] 5248 and my
various frame rates which were anywhere from 24 to 120 fps.
NASA had given me a bunch of information about the
footcandles produced during the launch, but most of it
turned out to be wrong, so I couldn't have done this scene
without Red's help. Also, shooting the day launch told us
which angles worked best with various frame rates and focal
lengths." While all of the night launch footage turned out
beautifully, the cameraman reports that an Eyemo camera
fitted with a 40mm lens, placed some four miles away from
the launch pad, may have produced the "hero" shot for the
sequence.
On the rock
During a subsequent two-week "mini-shoot," the filmmakers
traveled to Washington D.C., New York City and then Texas
to film exterior establishing material and "Americana"
footage that would give the picture's story a broader
emotional scope. The production then moved on to the
Badlands of South Dakota to begin shooting scenes set on
the asteroid.
In the film, the shuttles Independence and Freedom
crash-land on the stony juggernaut's jagged, storm-wracked
surface. The landscape is violently active, with hot gases
erupting though the crusty ground as the surfaces quakes
with tremors. Towering crystalline formations stab upward,
making the barren world appear even more aggressive and
hostile.
Shaken after their hair-raising voyage through space, yet
driven to succeed, the members of the Earth's demolition
crew don their space suits and rev up a pair of six-wheeled
all-terrain vehicles called "Armadillos." Protected by
their artificial skins, the intrepid heroes begin searching
for a prime drilling site. In these scenes, Armageddon's
cinematography and production design mesh seamlessly to
render a fantastic new world.
"Like every good movie, we started with some of the
toughest stuff," Schwartzman says of the Badlands shoot.
"On the first night, we were lighting up about five square
miles of landscape."
"We had more trucks than I've ever seen in my entire life,"
Bay confirms. "John had two Major Muscos, an SMSNite Sun,
and about 40 18Ks it was really unbelievable."
Given Bay's penchant for cool blue night exteriors,
Schwartzman's fixtures were primarily uncorrected HMIs,
which allowed him to get the most from his wattage. Roads
were cut to create a "Musco Highway," allowing the
cinematographer to position his immense fixtures, while
seven miles of cable were run to provide power. Schwartzman
recounts, "We also had a Night Sun and 27 6K Pars a lot of
stuff just to light up this landscape. And it was
beautiful." However, the illumination also attracted the
attention of every flying insect within a 100-mile radius,
causing huge clouds of the creatures to collect around the
lights. Fortunately, the various fixtures served
collectively as the world's biggest bug zapper. "The heat
killed them all by the second night," the cameraman says
Schwartzman credits gaffer Andy Ryan and rigging gaffer
Jeff Soderberg with laying down the electrical
infrastructure for the shoot over a period of two weeks
before the main unit arrived. "To maximize the location, we
were moving the Muscos two or three times a night, but
because we were so organized, it happened without a
problem."
The Badlands portion of the shoot was not without its
mishaps, however. The first night's work consisted of a
scene in which the members of one shuttle crew pull
themselves from the remains of their wrecked ship. Bay
details, "We'd created this amazing crash site, using
airplane parts trucked in from Arizona, and the first setup
was a massive wide shot. Unfortunately though, nothing was
working that night. Our 100-mile-per-hour fans would start
and stop, the steam machines would blow fuses everything
had failed before we even broke for dinner."
The crew returned to again try to film the establishing
wide shot. "We were so far back that the actors looked like
little dots," Bay describes. "Ben Affleck was the first to
be seen climbing out of the wreckage, but as he was walking
out, he kept leaning down, as if he was trying to find
something on the ground. I radioed to him, 'Ben, what are
you doing?' There was no response, because his line was
shorted out. He kept reaching out for something on the
ground, and it turned out he was looking for a rock so he
could smash his helmet's face plate he couldn't breathe! We
had to work out all of these kinks in the suits before
Bruce Willis came onto the show; the other actors were sort
of like guinea pigs in that process!"
Back to NASA
Granted complete cooperation, Armageddon arrived at the
Kennedy Space Center ready to utilize the facility. "As the
NASA guys describe it, this is the 'world of big toys,'"
Bay begins. "And they do have the world's biggest toys. The
vehicle assembly building where they service the shuttle
before and after each launch actually has its own weather
system. They bent the rules for us, and we got the most
cooperation since Apollo 13. About the only thing we
weren't able to use was the 'Vomit Comet' [zero-gravity
training aircraft], because allowing Apollo 13 to use it
broke the rules. The FAA says that it would cost $60
million to retrofit the plane to certify it for civilian
use. Even with our budget, that was out of the question."
Shooting at the Kennedy Space Center included adhering to
some specific restrictions, since the extent of the
Administration's aid always hinged on safety issues. "There
were a lot of restrictions in areas where they were doing
things like handling solid rocket fuel, which is of course
highly flammable," Schwartzman says. "We had to have all of
our lighting fixtures approved by NASA. Fortunately for me,
our rigging gaffer, Jeff Soderberg, did an extraordinary
job of dealing with the NASA officials in such a way that
they relaxed a lot of their restrictions. For example, they
allowed me to bring some 4K Pars in, which they rated as
'non-explosive' because the fixtures had sealed globes
within globes. And they let me use HMI Pars wherever I
needed to."
However, the immense size of some of NASA's facilities
sometimes left the cinematographer to simply augment the
existing lighting, rather than illuminate things as he
normally might have done. "In a perfect world, I would have
rewired the whole place," Schwartzman describes. "But while
I would have loved to do that, we traveled to the Kennedy
Space Center to shoot what was there to capture the reality
and scale of the place. Their lighting served as my base
ambience, and from there I worked on creating mood and
shadow." This included adding pools and highlights, and
using fluorescent fixtures to create accents.
Interestingly, NASA was quite curious about many of the
cameraman's lighting units. "They asked a lot of questions
about my Kino Flos," Schwartzman remembers. "We'd used a
lot of Wall-O-Lites in one building, and this guy later
came up and said, 'Okay, what are these and where do I get
some?' For a moment I thought about telling them that I had
designed them, but I gave them [Kino Flo company owner]
Frieder Hochheim's number instead."
However, lighting was only one of the filmmakers'
challenges, as Bay's kinetic cameras demanded constant
movement. The director recalls, "While shooting in the
vehicle assembly building [where the shuttle is positioned
with its massive fuel tank and towering solid rocket
boosters], we used a Technocrane [obtained from Panavision
Remote Systems] for a specific sequence in which Bruce
Willis's character is talking to another guy while walking
around the orbiter, with most of the dialogue taking place
alongside the wing area. And this was a real shuttle. The
guy who runs the facility told me, 'I'm putting my career
on the line. You can't touch this $6 million Kevlar piece
[on the spacecraft wing].' It was a heat-resistant panel
about four feet long $6 million! So we had Bruce right
there and the Technocrane brought the camera within four
inches of this wing surface. Later in the schedule, we shot
some scenes at a historic Craftsman-style house in Los
Angeles, where they told us, 'You've got to watch the
floors!' We told them, 'Listen, we're used to shooting
around billion-dollar spacecraft, so we'll be fine.'"
Schwartzman adds that his "accent" lighting within the vast
vehicle assembly structure included using 80 6K Pars and
wheeling in a Musco.
For the sequence in which Armageddon's faux space jocks
board their ships, the filmmakers were allowed to shoot on
NASA's actual launch gantry, where the shuttle Endeavor
stood vertically poised on the pad waiting for a takeoff
scheduled for just a few days later. "There are two big
issues of concern at NASA," Schwartzman says, "One is FOD,
which stands for Foreign Object Debris, and the other is
'taping-and-tethering' making sure that everything is
connected to something else. While we were on the gantry,
NASA was far less concerned about me using my lights than
they were about someone dropping a screw near the base of
the shuttle. Every piece of camera tape had to be accounted
for. If we went up there with 42 pieces of equipment, we
had to come down with 42 pieces or we'd stay up there until
we found it. Every scrim was wired to its light so it could
only fall three feet. We also couldn't use clothespins to
attach gels to lamps because they might spring apart."
Schwartzman reports that NASA did allow him to run cable up
the gantry and bring along a couple of 4K HMI Pars and
1200-watt HMI Pars for fill working less than 100' from the
bottom of the "locked-and-loaded" orbiter. "They wouldn't
let us bring in a generator, so we tied in with their 110
AC transformers," the cameraman says. "In most cases [at
the NASA facilities], I had to provide my own power, but
the gantry was a special case."
Adds Bay, "We also shot in the clean-room passageway up
there, which leads right to the hatch where the astronauts
enter the ship. We hadn't planned it, but while we were on
the gantry, someone from NASA asked, 'Do you want to get in
there?' We had just two minutes to get a shot of Bruce
Willis and Ben Affleck leaning into the hatchway, but not
going inside, so we went with the light we had. Bruce was
very funny, whispering, 'Mike, do you have the cameras
rolling? I'm going to make a break for it' as if he were
going to jump inside the shuttle! But NASA had some
technicians in there to make sure he didn't go too far."
The "firing room" a control center featuring a set of
massive 25'-tall windows looking out onto launch pad 39B
was one area at NASA where Schwartzman did do extensive
lighting. The extra illumination was very necessary, given
that he was replicating the awesome blast created by a
shuttle liftoff. "The firing room is the closest spot to
the pad during a real launch," the cameraman details. "Of
course, I couldn't get cameras in there when we shot our
night launch. But they gave me clearance to work there even
though [the Endeavor] was really on the pad and ready to go
up a few days later. We could shoot in there from 8:30 to
10:30 p.m. just two hours."
Schwartzman began his lighting earlier that day by
replacing NASA's warm-white fluorescents with Kino Flo
3200°K tubes. Outside, 10 Dinos were mounted on 86' Condors
and positioned near the main window, along with ten
70,000-watt Lightning Strikes units. "The firing room is
located on the fourth floor of the building," he says, "so
the top of this window is about 80 feet in the air. To
create a moonlight effect, I also ripped in a couple of
18Ks to add some nice modeling on the interior walls. Then,
as the guys went through the countdown and got to T minus
four seconds, we throttled up eight Dinos on dimmers to
simulate the shuttle's engines, which are very warm when
compared to the solid rocket boosters. During an actual
launch, the shuttle's engines burn for a few seconds,
coming up to 100 percent of their capacity. But they're not
enough to lift the shuttle; when the boosters kick in, the
orbiter instantly shoots upwards for 88 seconds until they
burn out. The boosters are so bright that at night they
light up half the state of Florida. To create that effect,
we instantly brought up the rest of our Dinos and set off
all of the Lightning Strikes units. What was great was that
we didn't use actors for that scene; the real NASA launch
team came in on their own time to do it. They later told me
that our launch lighting was very similar to the real
thing, but maybe a bit brighter and more dramatic. That was
neat."
Not incidentally, NASA safety protocol banished
Schwartzman's dimmer controls from the fire room, because
its electromagnetic operation might affect the sensitive
launch computers. Radio communications were also banned for
the same reason; this restriction compelled the cameraman
to place his dimmer boards in the basement of nearby
building and rely on a string of assistants with loud
voices to relay his instructions to the board operator.
"Basically, NASA didn't want our lighting control board in
the same room with the big red button that sets off the
shuttle's engines," he says. "So after I gave a signal, I
literally had five people shouting 'OKAY, NOW!' down along
this chain to finally tell someone to push a button. We had
to build that communications lag into our lighting cues."
Despite such difficulties, Schwartzman contends, "I think
our enthusiasm for the space program was met halfway by the
enthusiasm the NASA guys had for filmmaking. The public
affairs people initially told us 'You can't do this or
that' when we arrived, but the facility heads were suddenly
put in charge once we started working, and within about an
hour there were no restrictions. They were great, and
shooting there was a highlight of my career."
Bay estimates that NASA and the Air Force allowed the
production to utilize approximately 19 billion dollars'
worth of aircraft and facilities during the Armageddon
shoot.
The "Pit of Despair"
In addition to the Badlands shoot, portions of the asteroid
surface sequences were done with miniatures, while the
remainder, primarily the astro-drillers' attempts to bore
into the rocky core, were staged over the course of about
seven weeks on Stage 2 at Walt Disney Studios in Burbank,
California. It was here that AC's editors visited the
Armageddon crew in mid-January of this year. Construction
had begun months earlier, after the stage's 240' x 300'
floor had been removed and 30' of soil was excavated to
accommodate production designer Michael White's extreme
topography. "That gave us about 90 feet of height," Bay
describes, "which was great because I like low angles. We
then blacked out the perms. Because of the set's bowl-like
shape, along with the atmosphere effects we had going, very
few sky replacements had to be done in postproduction."
While Schwartzman initially thought of using a bank of 100
synchronized Vari-Lites to add a sense of movement to the
set's illumination lending credence to the idea that the
asteroid was spinning through space the plan proved
impractical. Also discussed was a single-source approach
like the one cinematographer Gale Tattersall recently used
while shooting lunar sequences for From the Earth to the
Moon. (Ironically, Armageddon had originally planned to
built their asteroid set in the same Tustin, California
blimp hanger utilized by the HBO project, but ultimately
could not book the site.) "I later read about how Gale did
that in American Cinematographer," Schwartzman says, citing
the magazine's April 1998 story. "But his approach worked
because he had enough room beyond the set to cast an
immense source and get nice sharp shadows. I just didn't
have as much room, because our set at Disney was built to
the perms."
Echoing his approach in the Badlands, Schwartzman's
lighting solution was to once again deploy 12/18Ks and HMI
6K and 4K Pars to create shafts of light cutting through
the asteroid's rocky shapes. He offers, "I could have used
another 50 feet of throw for the lamps, but there was just
no room. Actually, I wish we could have taken our set and
actually put it in a larger space where we could drive a
Musco around it. That would have given us our single
source."
Schwartzman notes that his HMIs were primarily Cinepars
supplied by Sun Valley, California-based LTM. "I love
burning arcs for daylight exteriors, but I have always been
an LTM HMI user," the cameraman testifies. "Their 12/18K
lamp is the best instrument of its kind. It puts out more
light and has a better spread, and that means I don't need
as many fixtures."
The harsh shooting conditions on the asteroid set earned it
an appropriately bleak nickname: "The Pit of Despair." Bay
credits this moniker to the special effects crew's use of
Rice Crispies cereal to help them whip up interstellar
stormfronts. Soaked with water, the mushy foodstuff went
moldy, resulting in a foul smell and sinus infections for
almost the entire crew. "On top of that, the set was
physically debilitating," Bay says. "There were no level
surfaces and no spots to be comfortable, so we just
couldn't shoot in there over a straight run. We ended up
switching out with shooting in the shuttle interior, which
we called ‘The Womb' since it was relatively nice and
calm."
Armageddon's cast members were forced to endure their space
suits throughout the entire "Pit" shoot. The helmet design
is quite remarkable, featuring a large glass faceplate
which curves across approximately 180 degrees of its
surface. Bay notes, "We spent about $250,000 designing
these helmets in order to provide radio communications and
an optically clear glass dome, and to perfect an airflow
system that would prevent fogging. The glass dome was
actually built by the same company that builds NASA's
helmets."
Added to the helmet was a specially built mini-lamp. "I
knew Michael would want a blue helmet light," Schwartzman
says. "My first thought was that I could use a CTB-gelled
MR-16 bulb, but those burn way too hot, so I went to LTM,
hoping they could come up with something." Their solution
was a tiny 18-watt HMI bulb mounted in an MR-11 fixture,
powered by a 12-volt battery built into the back of the
lamp housing. "It created a beautiful light, and they made
50 of them for us," the cameraman says, adding that the
custom lamps were provided free of charge because the LTM
company logo was prominently added to each. "I came to
Michael with the idea that in the future, NASA might rely
on corporate sponsorship. He replied, 'If it gets me 50
helmet lights for free, I love the idea!' All joking aside,
though, LTM really came through for us in the crunch.
"The beauty of this for me was that if I needed to sneak in
a 200-watt Par to light some specific detail, I could do it
whenever I wanted to because it could be motivated by
anybody's helmet lamp. If I'd had to black out every single
source I used, we'd still be shooting Armageddon today."
The space suits weren't just for show, however. The special
effects department's vicious artificial tempests showered
the cast (and crew) with clouds of smoke and nitrogen gas,
hail-like ice and grimy grit, so the protective helmets and
padding were literally necessary for survival. Bay
remembers, "There were times when 10 guys were operating
these 100-mile-per-hour fans, big air movers, and machines
shooting huge ice chunks through the air, and I'd hear
Bruce Willis on the radio saying, 'Knock it the f- off with
the baseball-sized chunks of ice!' They were just pelting
him, and it would hurt like hell if you weren't wearing a
space suit."
Mission accomplished
After the main unit finished its work at Disney, Bay and
his editing team, led by Mark Goldblatt, concentrated on
cutting the picture at producer Jerry Bruckheimer's complex
located in Santa Monica. Throughout the show, the editors
utilized North Hollywood-based Digital Editing Solutions'
digital dailies service and the Avid Film Composer system.
DES' direct film-to-digital format transfer produces a
high-quality image and facilitates the cutting process by
providing ready-to-use 9-gigabyte Avid files complete with
scene and take logs. DES simultaneously creates a tape
version in whatever format is required, and can even burn
off CD-ROM dailies for viewing on desktop or laptop
computers.
Although Armageddon is constructed from an astonishing
number of shots, Bay notes, "We were working in the land of
big toys, which called for us to slow the pace down a bit
to take it all in and make the film seem more epic."
Comparing this style to the amped-up feeling of The Rock,
he offers, "Conceptually, The Rock was a 'B' idea.
Armageddon is an 'A' idea. The Rock's story boils down to
'a fanatic on an island.' To make it seem more real, I
hired classy actors to fill the roles you believe Ed Harris
and gave it a story clock that moved at hyperspeed. That
approach wouldn't fit Armageddon because of the nature of
the story; there's just too much going on."
Long after Armageddon wrapped, Bay was still shooting.
After screening a 50-minute portion of the show at the
Cannes Film Festival in May, the director photographed
extra footage in the gothic French city of San Michele, and
then jetted off to Istanbul, Turkey, and the Taj Mahal in
India in order to add a more global context to the disaster
saga. (Additional footage depicting the destruction of
Shanghai was shot by Janusz Kaminski, ASC.)
Assessing the ordeal of making Armageddon, Bay offers,
"There's a level of detail in these kinds of films that you
take for granted, and I'll never make another space movie
again. But the picture also has some really tragic,
emotional scenes that have made audiences cry, which is
great. The film is a huge combination of visual, physical
and dramatic elements, and I think it works."
Despite the various trials he faced on Armageddon,
Schwartzman contends that this shoot was far easier than
The Rock. "On that show, we spent the first six weeks on
Alcatraz, which was brutal," he describes. "We never
recovered, whereas on Armageddon, we all knew how to pace
ourselves. I was no more exhausted on the last week of the
show than I was on the third week." He credits gaffer Andy
Ryan, rigging gaffer Jeff Soderberg, key grip Les Tomita,
rigging key grip Jake Jones, operator Mitch Amundsen,
B-camera/Steadicam operator David Emmerichs, first
assistant Richard Mosier, second assistant Thom Lairson,
B-camera first assistant Heather Page, B-camera second
assistant Charles Katz, loader Dan McFadden and the rest of
his crew for making the shoot run smoothly. Schwartzman
concludes, "This picture was unique in that we had an idea
of how it should look, but discovered things as we went
along. That can be hard on the assistant directors, but it
makes for exciting filmmaking."