Transformers: The
Making of the Movie
Military Involvement
“I wanted the story to have global impact,” says Bay, “so I
was dead set about getting military cooperation. I’ve
worked with the Department of Defense on several projects
and we have a great working relationship, so I already knew
many of their ground rules. But I was worried because
there’s a war going on and so many troops are out there
fighting terrorism, which is always going to be their
focus, as it should be.”
The military was invited to collaborate and brought its own
ideas to the table. Military installations used in the
movie included Holloman, Kirtland and Edwards Air Force
Bases, and the Pentagon.
Working with the different branches of the military, the
production was able to “borrow” high end hardware not
available elsewhere, from CV-22’s and F-117’s to C-130
cargo planes and the C-17, which Bay dubbed "the spooky gun
ship."
“We would never have been able to make this movie without
the willingness of the DOD to embrace this project,” says
Bryce. “Even though it’s a fantasy, they understood that
our depiction of the military is grounded in reality and
they wanted an accurate portrayal of their personnel and
technology. The cooperation we received was outstanding.
We’re proud of the fact that almost every military role,
including extras, was played by military or ex-military
personnel.
“The CV-22 is phenomenal,” says assistant location manger
Mike Burmeister. “It’s like a combination
helicopter-airplane; the prop turns 90 degrees and the
helicopter becomes this jet that can fly at 500 miles per
hour. The Air Force has three in their inventory and when
they flew into Holloman, everyone, even the base
commanders, came out to watch.”
Bryce was particularly awed by the sight of the F-22
Raptor® in an unrestricted climb to 15,000 feet. “I’m not
sure how many people have seen that, but I was honored. It
was just one of the many exciting things we were privileged
to see.”
Major Daniel Ferris became a beloved member of the crew
during the weeks filming at Holloman. As the primary Air
Boss for the set, he was in constant contact with both Bay
and his assistant director Simon Warnock as well as with
his fellow Air Force pilots flying above. Ferris stepped
onto the set and flawlessly coordinated Warthog bombing
runs with the action taking place in front of cameras the
ground. He also assisted in coordinating much of the
air-to-air filming working with the movie’s aerial
coordinator Alan Purwin and the director of aerial
photography, David Nowell.
“TRANSFORMERS” was the first motion picture to be permitted
to film in and around the Pentagon grounds since 9/11. Both
cast and crew felt the weight of that responsibility and
followed instructions to the letter. When filming was
completed, the cast and crew were invited to visit and pay
their respects at the private 9/11 Memorial Chapel.
“The military is inevitably brought in when an outside
threat to our country or to world peace becomes
significant,” says di Bonaventura. “So even though this is
not a military movie by definition, it’s difficult to
conceive of a world in which 30-foot tall metal people
begin destroying cities where the military wouldn’t become
involved pretty quickly.”
The Action/Stunts
“I never imagined myself in an action film of this
magnitude,” says LaBeouf. “Not that I’m giving myself
kudos, but 90 percent of the actors I know could not have
done what Megan and I did in this film. I mean there are
action stars who wouldn’t have been as dumb,” he laughs,
“hanging off the roof of a 15-story building from a single
wire with nothing below but the asphalt alley. It was
insane!”
Bay’s excitement and enthusiasm for monstrously large
stunts seems to infect the entire cast every time. Sooner
or later, on every film, actors find themselves agreeing to
participate in acrobatics and physical feats they would
never normally envision themselves attempting. Even
60-something Jon Voight loved what he calls “the
physicality of his role.” Similar to the rest of the cast,
Voight hit the ground running when need be and literally
hit the floor as well. In one scene when his character is
seriously injured, Voight shocked the crew when he threw
himself to the cement floor of the soundstage as though
he’d actually been shot by a stray bullet. “He kept pace
with every 20-year-old on the movie,” says Michael Bay.
“I think Jon was trying to sell it a little hard,” says
Anthony Anderson, “making us younger guys look bad. Michael
would look at Tyrese and me and say, ‘Look, if Jon can run
down there, you can run there!’ I’d tell Jon, ‘Relax, you
could break a hip,’” he jokes.
“It’s like playing when you’re a kid,” says Voight. “When I
was growing up, I liked physical comedy and I’m still
amazed when I see people do anything extraordinarily
physical. But you get shot, you fall on the ground. The
only shocking thing is that I’m a little old to be playing
at this kind of stuff, but I really like it. I’d hear the
guys say, ‘Hey, did you see that?’ and I’d tell them,
‘Guys, I’m not gone yet, I’m still in the game here.’ I
mean we’re not Cirque du Soleil.”
LaBeouf landed the role of Sam Witwicky while he was
shooting DreamWorks’ “Disturbia.” At the time, he weighed
130 pounds but despite the action of the blockbuster
thriller, the young actor needed to strengthen his body in
preparation for this next job. He began working out five
days a week for three months and gained 25 pounds of solid
muscle by the time he arrived on set in New Mexico. His
first evening, LaBeouf spent the night being chased by
guard dogs around a dilapidated lumber mill. He quickly
realized that his training, which had focused on building
bulk and mass, was not what he needed. His role required
stamina and speed.
“It was all running. I should have been doing calisthenics.
And there’s the pain tolerance,” he laughs. “That’s not
something you can train for.”
Actress Megan Fox swears that she gained 10 pounds of solid
muscle during production from all the running and strength
training the role required, and she gives the camera crew
special accolades for keeping up with the pace. “They
really deserve a lot of credit,” Fox says, “for being able
to follow us the way they did. They’d give us general
directions where to run and we’d head where we were told,
but it’s almost impossible to hit exact marks on a movie
like this.”
LaBeouf calls co-producer/stunt coordinator/second unit
director Ken Bates a savior. “He’s the only reason I am
alive,” LaBeouf jokes.
Bates disagrees. “Shia was very focused,” he says. “He’s a
strong, agile kid and he’s smart. He pays attention and
follows directions well, and he has respect for what we do,
which really contributed to his being able to handle his
own stunts.”
When Bay extended a challenge to LaBeouf to perform his own
stunt at the top of the building, he knew his young star
would never turn down the offer. To prepare LaBeouf, Bates
put him on a wire to give him a feel for the system and had
him walk a small parapet wall. Once the young actor was
comfortable in his movement, Bates taught him to focus on
the wall in front of him and pay attention to nothing else.
When LaBeouf was steady walking a plank, Bates took him to
the top of the building.
“That was all Shia up there,” says Bates. “In the midst of
explosions and charges going off he remained calm and
focused. It was a personal challenge that Bay put forth and
Shia came away a winner.”
“But you’ve got to do things like that because Michael puts
the cameras so close,” says LaBeouf. “The best part is that
he puts the cameras in bulletproof boxes so they don’t
break, but it’s your face right next to the camera and you
start thinking, ‘Hey, they’re protecting these cameras and
I’m sitting right here. Why don’t I have a bullet proof
box? What the heck is going on?” he laughs.
Bates has been working with Bay since 1989, overseeing the
stunt work not only on Bay-helmed movies and commercials,
but also on his Platinum Dunes productions. Obviously
familiar working with stunt people and actors, Bates also
spent a good deal of time discussing action sequences with
visual effects supervisor Scott Farrar. “We worked
hand-in-hand, putting scenes together,” he says, “because
half the fight sequence was built in CG. That direction
isn’t written on a call sheet for people to follow. We work
it out during prep, and then again once the film starts
shooting and again when we rehearse right before we shoot.
And with Michael, you always have to be three steps ahead.”
One of the most dangerous sequences of the film was shot at
the end of Interstate 210, currently called the Foothill
Freeway. Many film and television companies shoot on this
section of the freeway in San Bernardino near the 215
junction because it remains unfinished with no end date in
sight as construction seems to stretch further and further
eastward. The sequence is one that Bay had in mind since he
first accepted the movie – the robots transforming at 80
miles an hour – and he and Bates worked tirelessly to plan
a stunt that would surpass Bay’s chase over the MacArthur
Causeway (that links Miami with Miami Beach) conceived for
“Bad Boys II.”
In the third act, as Megatron® realizes that Sam, Mikaela
and the Auobots® have escaped with the “Allspark,” a chase
ensues. Despite thorough planning, the stunt team had only
one day to actually test the bus gag.
In the sequence, stuntman Richard Epper drives the bus as
Bates follows in a camera car the crew lovingly calls the
“Bay Bomber:” a small, souped-up go-cart that sits low to
the ground in order to shoot a vehicle’s first-person point
of view.
“Richard was towed into the action at 60 miles per hour,”
Bates describes. “Once he reached speed, he threw the bus
sideways, hit a charge, and cut away the tow cable. As the
bus blows up, it splits in half and slides sideways, at
which time Richard hit another button that triggered a
‘bomb’ that detonated three canons in the back of the bus
that sent that back end tumbling end over end. The front
half of the bus hits the median, jumps up and comes back
down.
“The bus sequence on the 210 was something we’ve never done
before,” says Bates. “Even though we planned it down to the
last detail, we had no idea what the bus would actually do.
Frazier’s guys rigged a separate set of wheels on the front
of the bus so that Richard could brake when it snapped and
he would have some form of control. But no one really knew
what would happen. The effects guys made us look good.”
Bates, Epper, Corey Eubanks, and Steve Kelso were the main
drivers responsible for the spectacular stunt driving
throughout the film.
Bay’s usual agenda is to put safety above all else, but
also to allow the scene, even a dramatic action sequence,
to unfold realistically. Talent are given strict guidelines
in terms of where and when to run as explosions are
detonated, but they never know exactly which “bomb” will
pop at what point during the scene.
“It’s like being on a football team,” LaBeouf says,
likening the adrenaline rush of running a 100-yard field
for a touchdown. “The effects guys point out every bomb, so
that no one is in danger, but you never know which will go
off first, second, third, fourth. I’m just a normal kid,”
he says in mock desperation, “I’m not supposed to know how
to do Jet Li-style acrobatics.”
LaBeouf got so deep into the action he would show up on set
on days when he wasn’t scheduled to work. (He would also
bring friends and sneak onto the stages to show off the
phenomenal sets or into the garage to ooh and ah over the
astounding cars and trucks.)
During Fox’s audition Bay asked her questions about her
physical abilities. “He wanted to know if I could run and
he asked if I had a nice stomach,” she laughs recalling
their interview. “So I figured, all right, I’m going to be
running in a belly shirt, but I had no idea I would be
doing most of my own stunts and I am not a girl who likes
to work out. I’m lazy. So to be honest, my stunt double did
some incredible things that I can only pretend to have
done. It’s just that Michael would rather never use stunt
doubles if he can help it.
“My knees had no skin on them,” she says. “I ran, I jumped,
I crawled around the Los Angeles River for days. At a
certain point it was 90 percent running and 10 percent
acting, but I think that’s appropriate because people are
coming to see the action and the Transformers™, not Sam and
Mikaela.”
Fox does, however, take umbrage with her character for not
wearing a seatbelt. “Mikaela never once wears a seatbelt,
except when she’s sitting on Sam’s lap, and you should
definitely wear one when you’re driving 130 miles an hour
in an alien robot car. It is the law,” she says in hopes of
reminding her audience to always buckle up.
Acting with Transformers™ That Aren’t Really
There
As visual effects become more sophisticated and
computer-generated characters become more and more a part
of mainstream films, the question remains: how does a
real-life actor act when there’s no one on the other end of
the conversation?
“People ask me all the time how do you know when you’re
overacting,” says LaBeouf about his experience working on
“TRANSFORMERS,” “but how do you determine what overacting
is when there’s supposed to be a robot in your backyard?
How can you be minimal about that?”
LaBeouf, Fox, and the other actors spent a good deal of
their time craning their necks, looking at the top of an
extension pole that could be lengthened to accommodate the
height of any robot -- 20 feet for Bumblebee™, 40 feet for
Optimus®, etc. Sometimes the visual effects crew would tape
a mask of the robot’s likeness to the top or stick a tennis
ball onto the end of the pole, but more often than not, the
cardboard cutout fell off or the tennis ball was forgotten
in a trailer on the other side of location and the actors
were forced to keep their eyes on the bare end of the pole.
“You’ve got to be in love with that pole,” says LaBeouf. I
asked Turturro and Voight about it. Where do you pull from?
How do you find the right place to go? These guys are
legends, so I thought they’d know how to do this, but they
were just as lost. It’s like soft dirt – you don’t know
exactly where to step. It’s a completely different form of
acting. But that’s also where the fun comes in because
Michael will give you the freedom to play for six or seven
takes just to see what works.”
“Sometimes it was a little weird,” says Turturro about the
makeshift robot stick. “And for some reason that’s always
the last thing anyone thinks about: where is the person,
the image, the situation for the actor to react to? It’s
the difference between having another actor off camera or
having no one there during those close ups, it can really
make your performance. It really helped when Michael had
the guy [actor and voice-over artist Mark Ryan] on set
doing the austere voice, but you would think that someone
would invent a giant animated puppet for the actors to work
with, but even that would pale by comparison to the robots
that the audience will eventually see in the film.”
Fox, who does not like watching her own performance, is
looking forward to seeing the film if only to watch a scene
in which Mikaela and Sam spend the entire sequence in
conversation with a group of Autobots®. “We were in an
alley talking to nothing for three days,” recalls Fox. “It
was just Shia and me talking to the sky. I’ll watch that
for sure.”
Tyrese Gibson agrees, “It’s kind of wild, talking to robots
that aren’t there, but that’s acting!” he says succinctly.
“It’s our job to make you believe that Superman or
Megatron® is coming down the street, even if we don’t see
him. It’s all in a day’s work.”
“The animatics that Michael would show us from time to time
really helped to give me a point of reference,” says
Anthony Anderson, “especially when you hadn’t been on set
in a few days. Michael enjoys showing people playback of
scenes anyway, but he was great about having us watch the
animatic or a piece of something the editors had cut so
that we could get a grasp of what we were doing at any
given point in the story.”
The comedian also points out that he is equally experienced
at working opposite inanimate objects and animals. “Ever
since working with a kangaroo, nothing seems too
difficult,” he says. “Working with a tennis ball or a
cardboard head on a pole doesn’t seem so bad. I am the
consummate professional,” he jokes.
LaBeouf also points out that his job was not simply
memorizing dialogue, but memorizing movement and motivation
as well. “I needed to break it down line by line,”
explains. “I would say line 1, 2, 3 standing here, looking
up. Then the robot is going to flip me over and jump here
and I need to say line 4 and 5, and then he’s moving here
and he’s going to have this emotion, so I will say line 6,
7, 8 in reaction and then move away from the robot so that
he’s behind me. It’s a choreographed dance. It’s difficult
to maintain that continuity of character from scene to
scene.
“My biggest concern was that the robots would be playing
straight men to the actors,” he continues. “The acting was
so extreme that ILM needed to match that intensity. They
needed to think like an actor rather than just a technician
or artist, or worse, a button pusher, and they did. I think
the people at ILM did an incredible job.”
Michael Bay had his own taste of what it was like to direct
actors and crew who weren’t really there when he came down
with a horrendous bout of flu during production. Determined
not to leave the set and lose a day in the shooting
schedule, Bay assigned Dave Deever, his video assist, to
hook up a remote video/sound system that allowed him to
rest in his trailer parked outside the stage while watching
scenes and talking the cast and crew through every move.
The experience gave him a brand new perspective.
Production Design: The Robots, The Vehicles, The
Sets
Bay hired production designer Jeff Mann whom he worked with
on commercials. “Jeff’s a motor head,” says Bay, “he’s just
a big car buff and had the sensitivity and understanding of
the material.”
Although Mann just missed the generation of kids who played
with Hasbro’s Transformers™, through study and
determination, he has become one of the most knowledgeable
artisans working on the film. Between DeSanto, Mann and
writers Kurtzman and Orci, they were the “go to” guys for
everything Transformers™ during production.
“We had an extensive crash course in Transformers™,” says
Mann, “and access to a lot of archival stuff. My department
had the best teachers at Hasbro so we understood very
quickly that people were devoted to these characters and
the toy line right from the start.
“Even though I have a number of movies and commercials
under my belt and had done pretty big scale productions, I
didn’t have extensive experience in character design so
that was intriguing and a definite challenge,” Mann
acknowledges.
The process was a lengthy one that came with its own
idiosyncratic set of responsibilities. It took his team six
months to develop the final concepts for the characters.
“Initially I focused on what each character needs to get
done during the course of the story,” Mann says, “then I
focused on the idea of what they are before they transform
and finally, how do they transform? I wanted the designs to
be rich and textured so that audiences would feel like
somebody cared enough to create a backstory to enhance the
viewing experience. Of course Michael’s mandate was that
the robots be cool while respecting the designs that came
before.”
Wild though it may seem, Mann unearthed some rather lofty
theories about the transforming robots during his research;
one such notion even suggested that the transformations had
a basis in molecular nano engineering.
“The logic is something along the lines of every cell of
the robot is a machine in itself and the robots essentially
regenerate themselves,” he says, “which doesn’t make sense
given that the robots are born, live in a society of other
robots and can be destroyed. But I guess you just have to
suspend disbelief when you’re trying to figure out the
genesis of a robotic race of beings,” he says, shrugging
his shoulders.
Despite such fanciful theories, Mann says the filmmakers
did attempt to adhere to some rules when it came to the
transformation process. “Our robots have the capacity to
find a vehicle, scan it and replicate that vehicle,” he
explains. “And each robot can only replicate into something
equal to its own mass. For example, Jazz becomes a Pontiac®
Solstice® whereas Optimus® becomes a big truck. It was
important to Michael that the robots transform into similar
sized objects. We even had evolutionary charts for each
character.
“In the cartoon, the robot shapes are essentially a series
of linked boxes, softened on the corners and stacked one on
top of another when they transform,” Mann says. “But the
cartoon robots could also become anything in any given
situation, which was a bit too easy and would have felt
like we were cheating if we did that. In our version the
robots have limitations and cannot change form willy-nilly.
Our Transformers™ are not endlessly malleable, they’re not
gas; they do not have magic powers. They are simply
technology beyond our understanding.”
“We assembled a team of about 25 artists to do
conceptualized storyboards, to illustrate the updated look
of the robot/cars. Each one had an expertise -- one guy was
designing eyes, one guy did overall facial structure,
another did the feet. It took months and months. Hasbro
helped us, but they also let me do my thing.
“With Optimus® we had to make the ears bigger to get more
of a samurai look,” he explains, “but we would vet most of
these changes through Transformers™ geeks to make sure we
weren’t way off track because they know the lore and they
know why certain robots look a certain way or have the
ability to do certain things.”
Only two actual robots were fabricated for the film,
Autobots Frenzy® and Bumblebee™. In order to create an
animated Frenzy®, the art department did facial studies
paying close attention to details like the eye sockets and
mouth movements in different expressions. Their 3-D designs
were furthered by prosthetics and puppet specialists at KNB
who refined and built the 4-foot tall Frenzy® metal puppet.
Bumblebee™ was built by Academy Award-winning special
effects legend John Frazier and his team at Fxperts.
Created by Frazier’s skilled artisans Bumblebee™ stands
close to 17 feet high with a footprint of eight feet, 10½
inches. Weighing in at solid 8,150 pounds, he is almost 13
feet wide and more than eight-and-a-half feet deep. When
production began, it took several men most of the day to
assemble the robot which was transported from location to
location via flatbed truck. Since production wrapped,
Frazier’s team has modified their design to accommodate
Bumblebee’s™ schedule of public appearances around the
world. He can now be assembled in only two to three hours.
Timing was also improved on screen. In the cartoon
transformations lasted mere seconds, but the filmmakers
knew that they had to do better than that for the film
version and took great care in designing the intricate
workings of each metamorphosis.
“I wanted the audience to see the elaborate alien
clockworks of those changes,” says Mann, “the whirring and
whizzing and telescoping of each piece so that even the
simplest motion like turning a wrist had 17 fascinating
mechanisms moving. And when the vehicles change back, a
tire isn’t really a tire, it’s a shoulder. The minute you
scratch the surface of the vehicle, you see it’s really an
alien robot.”
“The visual effects were so complex it took a staggering 38
hours for ILM to render just one frame of movement,”
reports Bay, “that’s unheard of in this industry.”
Because of time constraints, Mann’s department was forced
to stick to line drawings rather than 3-D illustrations,
with the exception of Scorponok® which the art department
fully animated, from the Sikorsky® Pave Low® helicopter
down to the metallic scorpion’s turbine bladed tentacles,
before handing off to ILM’s creative team.
Both Bay and Mann are now some of the most learned
Transformers™ scholars around. “I’ve probably thought about
robots, how to make them, how to operate them, how to
destroy the indestructible, more than anyone on earth in
the last two years,” Bay laughs. “That should make me the
head geek in Transformers™ study.”
Mann’s design process also labored under the added impetus
of Hasbro’s manufacturing calendar since the company’s
schedule demanded they begin fabricating new toys a year
prior to the film’s release.
In talking about the design of the robots, the discussion
invariably turns to the vehicles. When deciding what cars
and trucks to use, the filmmakers opened the floor to any
and all car companies, from Ferrari to Ford to Jaguar, the
discussions were all over the map until Bay was invited to
visit GM’s secret design warehouse.
“I went to their skunk works where they make their concept
cars,” the director says. “It’s all very stealthy. They
make clay models of designs for use way in the future.
There was one design they wouldn’t let me see. I think it
was for Rick Wagner, the president of GM. I was hoping to
distract the people showing me around so that I could sneak
a peek, but I just couldn’t do it,” he says with a
mischievous glint.
During his visit Bay did see the initial stages of what has
become the 2009 Camaro® used as the shiny new Bumblebee™.
“It had a retro look,” says Bay, “like a muscle car. I knew
it was Bumblebee™. After seeing that car I knew for sure my
instincts were right; using the Volkswagen Bug wasn’t in
the cards. I know it upsets some of the fans, but I think
when they see this car, they’ll understand the reasoning.”
GM not only lent the production assets worth over a million
dollars, they also helped with the physical labor of
retrofitting many of their vehicles in order to make them
look a bit different than what consumers see on the road.
And keep in mind that in the magic world of movie making,
each vehicle must have a stunt double and a photo double.
“When you shoot big action sequences, you need three of
each car,” Bay says as a reminder. “If one crashes, or
breaks down mechanically, you’ve got to be ready to keep
filming.”
When it came to Optimus Prime®, Mann had an entire team
drawing potential robot/trucks trying to zero in on just
the right look. When Mann showed Bay a photo of the
enormous tractor trailer, he was immediately taken by the
lines and the size of the truck even though he knew he
would face intense criticism yet again for his choice. The
pick of a more aggressive truck was also done as a tip of
the hat to Spielberg’s 1971 film, “Duel.”
Of course there were many discussions about Bumblebee™
before the filmmakers settled on their selection. “The
quintessential Camaro® is a ’69,” says Mann. “It’s the most
popular vintage, but we wanted to find the cheesiest
version for Sam’s first car. The 70s was a very dark time
for cars, so we thought that hillbilly hotrod era would be
perfect because Sam didn’t have any money and could never
afford a ’69, which is ten grand if it’s a dime.”
Mann also feels the scrappy 1976-77 Camaro® was a
“friendly” choice that embodied a sense of
“approachability” more than any of the other cars the
filmmakers initially discussed, which was an important
factor in the relationship between the car and Sam and
Mikaela.
“Even though shape-shifting was a no-no for the other
Transformers™, there were a number of reasons that
Bumblebee™ was allowed to become a newer version of
himself. It was like a get-out-of-jail-free card,” Mann
explains, “and it was a way to showcase the new Camaro®.”
As the principal driver of this $500,000 prototype, Shia
LaBeouf was more than a bit nervous. “You’re always
thinking, ‘Don’t crash into a wall, there are only four of
these things in existence,’ so there was no burning out the
tires,” he jokes. “GM always had guys around to watch me.
It was more like, ‘Wipe your feet off before you get in,’
or ‘Keep your hands on the steering wheel, don’t touch
anything,’” he laughs.
Autobot Jazz® was always a sports car, originally
established as a Martini Porsche 935 Turbo in the cartoon,
but again, with the thought of updating the overall look of
the film’s characters, the filmmakers decided to go with
the Pontiac® Solstice® GXP roadster with reel-wheel drive.
“At first blush we didn’t want to have two of any make of
car,” he continues, “but the Solstice® was something new
and hot they were promoting and it just fit the bill. It
has an interesting shape and one had been specifically
modified for a SEMA show [a private showcase of specialty
products for automotive manufacturers] in Las Vegas -- it
had some bitchin’ ground effects, a hard top and big
wheels, so it was hard to resist.”
“Ratchet® was a kind of Hummer® H2®-based ambulance,”
describes Mann, “which didn’t really exist so we designed
and built that from scratch. We looked at some military
Hummer® ambulances and some Red Cross vehicles from the 80s
that had an H1® foundation which eventually evolved into a
search and rescue vehicle with a crazy color, kind of
chartreuse green.”
Ironhide® is a 4500 series GMC Topkick® fit with 46” Nitto
Super Swamper tires which only arrived the morning before
the character was to be used in a scene. The transportation
and art departments also modified the bumpers and embossed
the tailgate with the Autobot® logo.
“Even though we highlight a lot of expensive, cutting edge
hardware throughout the movie, you’ll see right away that
both the Autobots® and the Decepticons® are real characters
with definite personalities,” says Bryce. “There’s as much
room for them to appear heroic as there is for the actors.”
Starscream®, one of the most popular of the Decepticons®,
transforms into the innovative F-22® Raptor® jet made by
Lockheed Martin®. The plane is so new it is still being
tweaked and is currently in the process of final flight
testing at Edwards Air Force Base. When the production
company shot with the prototype, security was at its
absolute highest – not only were background checks
required, everyone signed in and out of the area where the
aircraft was parked, no one with cell phones as permitted
within several hundred yards, and all recording equipment
was pre-approved.
The image of Bonecrusher®, a Buffalo® MPCV™, was something
the art department pulled off the web. “It’s actually a
funny story,” recounts Mann. “We found this image of a
mine-sweeping vehicle that had a huge arm with what
appeared to be a fork on the end. So we called the people
who owned it, hoping there was a chance we could rent it or
buy it, but when we got the data, it turned out the fork
was only 14 inches wide -- they had totally cheated the
whole thing in Photoshop,” he laughs. “In their picture, it
looks like the thing could lift a bus. We had to make an
appliance to fit over the existing arm, that wouldn’t
bounce around too much because it was about 10 feet wide,
but those are the logistical challenges you face.”
Picture car coordinator, Steve Mann (no relation to the
production designer), worked closely with Jeff Mann to find
all the vehicles used in the film, even the background cars
and trucks, many of which were flood damaged insurance
write-offs from Hurricane Katrina.
Steve found a tank (based on the M1 Abrams) to use for
Devastator® that had already been retrofitted for another
movie. “It was a marriage of convenience,” says Jeff Mann.
“We modified it again and came up with a cool paint job,
non-radar detectable, based on some camouflage that was
being used on a futuristic battleship we researched.
The designer says that the filmmakers settled on the
Sikorsky® MH-53 Pave Low® helicopter for Blackout® because
it was a sexier look. “Cobras are too slight even though
they carry a lot of fire power,” he says, “and the Huey is
too old to be menacing, but the Pave Low® looks butch. And
with our theory about mass, the size made it the logical
choice.”
Barricade® changes into a sleek Saleen® S281™ Mustang®
disguised as souped-up police cruiser with front headlights
that convert into multi-bladed weapons with the flip of a
switch.
All of the vehicles were selected with the audience in
mind. “I started to realize that we had to make
‘TRANSFORMERS’ for someone who’s never seen it,” says Bay.
“Some of the old designs just looked ridiculous in
conjunction with more modern backgrounds.”
The sets that Mann designed and created with set decorator
Larry Dias took on a life of their own once the production
finalized the deal to shoot in and around Hoover Dam. The
imaginary interiors they fashioned needed to harmonize with
the real-life location built in the early 1930s.
In the story, the dam is built around a strange
square-shaped object that seems to emit a signal through
energy waves. In order to hide the peculiar device from
possible enemies as well as from simple curiosity seekers,
the government decides to hide it within a hydropower
plant.
For Mann it was an opportunity to further the Art-Deco
masterpiece of Gordon B. Kaufmann and Allen True, along
with the help of sculptor Oskar J.W. Hansen, who took the
design aesthetic of the dam to another level altogether.
Initially planned and designed by engineers working for the
Department of Reclamation, the plant was about function,
not form, until it moved into the hands of artists.
From the look of the American Indian patterns on the
terrazzo floors to the smooth concrete walls and stately
bronzed statues adorning the exterior, Mann and Dias
followed the natural flow of the building into Megatron’s®
basement prison, through the library with it’s detailed
books shelves and display cases, into the alien laboratory
where Bumblebee™ is eventually laid bare on an operating
table.
Anthony Anderson believes the detail and lavishness of the
sets helped the actors to find the reality in each scene.
Like everyone who walked into the Hughes Hangar, he was
particularly enthralled with the continuation of what was
shot at Hoover Dam.
“They brought an empty soundstage to life,” Anderson says.
“It really gives us something to work with as actors as
opposed to pretending we’re at the Pentagon or pretending
we’re in the catacombs of the library under the Dam.”
With stage space at a premium in Los Angeles, many
filmmakers are opting to use now-defunct manufacturing
plants and warehouses wherever they can find them. Just
such a place is Hughes Aircraft in Playa Vista, close to
the Los Angeles Airport and the 405 Freeway. The site where
the infamous Spruce Goose was first built, Hughes is now
home to many motion pictures and television production
companies. Its two main buildings are approximately 100
feet wide and 800 feet long, which allowed “TRANSFORMERS”
to keep all its sets in one place rather than having to
erect them at different studios spread across town.
“It does limit you a bit design wise,” says Mann,
“especially when you’re designing for wide screen format.
Those buildings are not your friends. It feels like you’re
working in a cigar tube. When we built Megatron’s® set, I
felt like the building was a curse because we couldn’t
afford to cover up the structure itself. It was clapboard,
diagonally sheathed with one-by-twelve’s; it looked like a
barn inside those hangars. But we just had to embrace the
shape and everything the buildings offered in terms of
background. It helped that Michael thought he could light
it so that the background would be a non-issue, especially
with the elaborate special effects he had planned. And we
gave the cameras as much scenery in the form of Megatron®.”
Despite months of anxiety, Jeff Mann had nothing to fear.
When the cast and shooting crew first arrived at the Playa
stages, no one was paying any attention to the walls or
cared that the buildings are considered historical
landmarks.
Locations
Location manager Ilt Jones likes to joke. “When Ian hired
me, he never prepared me for the seventh ring of hell, but
in fairness, we went way beyond that, so even though I’ve
worked on some tough shows, this one set the Olympic gold
standard,” he laughs. “I think dealing with the military
and all the government-run facilities was the most
complicated because of the climate we now live in post
9/11. It’s had a profound effect on my job.”
Jones and his staff worked closely with the Department of
Homeland Security throughout the production, not only when
it came to working at government sites, but also in terms
of working in high-traffic tourist areas, handling fly
zones for helicopters and camera ships, bringing weapons to
public places for many of the big action sequences and on
many other issues formerly the purview of local
authorities. His staff also worked closely with the
Department of Defense to move the entire shooting company
onto different military bases throughout production – not a
simple feat.
Filming commenced on April 19, 2006 with a pre-production
shoot followed by full production start up on April 22 at
Holloman Air Force Base, home of the 49th Fighter Wing, in
Alamogordo, New Mexico. The film company spent the majority
of their time on the White Sands Missile Range, test site
of the first atomic bomb, which abuts Holloman and is the
property of the US Army. For years the Missile Range has
been used jointly by the Army and Air Force to train troops
for combat.
Jones, along with assistant location manager Burmeister,
who oversaw the Holloman shoot, and DreamWorks Safety and
Environmental Consultant Jim Economos hired UXB
International, one of the largest and most respected
explosive ordnance disposal companies around, to search for
live, unexploded mines and lost missiles. “They swept about
28 acres for us,” Jones states, “at a depth of about four
feet so that we could build our Bedouin village (and
ironically blow it up) without fear of someone stepping in
the wrong area.”
Jones also made special arrangements for the film company
to bring in their own special effects explosives. “We had
to make sure that our humble bombs were tested before we
brought them on base,” he laughs. “And when we did blow
something up, their FOD [Foreign Object Debris] personnel
were on hand to make sure it was assiduously cleared and
nothing left behind. They checked out everything, from the
radio frequencies on our walk-talkies to crew members who
weren’t US citizens. We just had to make sure that filming
didn’t interfere with their day-to-day operations.”
It is important to note that the production company paid
for all services rendered, all fuel costs as well as
salaries for military personnel who worked on the film. The
men and women who volunteered to be extras worked on their
off-duty hours and any shots of working military hardware
were filmed during routine military activities and test
missions. There was no cost to the US taxpayer in the
making of this movie.
“We dovetailed filming of certain sequences with planned
military operations,” Jones says. “It was a natural
symbiosis. The Air Force constantly practice and practice
with various aircraft and we’d make sure to catch them at
the right time. We needed shots of C-130s, for example, so
we went to Kirtland to shoot the transport planes as
soldiers were boarding so in the movie it will look as if
troops are being deployed.”
The company also traveled to Albuquerque to shoot in an old
train yard and an adjacent industrial area that hasn’t been
renovated since the early turn of the century.
The size of the sets, not to mention the real-life
locations, enthralled the cast and crew, many of whom had
never been to Hoover Dam before the company shot there. For
LaBeouf, Fox, Duhamel, Turturro and Taylor, filming was
their first visit to this architectural wonder.
Built between 1931 and 1935, Hoover Dam was originally
called Boulder Dam when it was dedicated by President
Franklin Roosevelt on September 30, 1935. Located on the
border of Arizona and Nevada, about 30 miles southeast of
Las Vegas. It is one of the most popular tourist
destinations in the United States and has not been made
available to any film or television crews since September
11, 2001. When the “TRANSFORMERS” company moved in, it was
the beginning of peak summer tourist season.
Named after President Herbert Hoover, who was instrumental
in its construction, the site takes on a more ominous role
than that of power plant in the film. For writers Kurtzman
and Orci, the dam was the perfect structure to imprison an
alien creature from another planet -- an imposing concrete
barrier, Hoover Dam not only houses the cryogenically
frozen Megatron® the government calls “The Iceman,” it also
serves as the secret headquarters for a covert military
unit, Sector 7, and their clandestine operations.
Unbeknownst to most people, there are nine different “Seven
Wonders of the World” lists. Hoover Dam is one of the
“Seven Forgotten Modern Wonders of the World.”
Although Jon Voight had visited the Dam before, both he and
Turturro used the drama of the location to fuel their
performances. “It’s like playing with my kids,” explains
Turturro. “Everything around you helps create that
reality.”
The film’s dramatic final sequence was shot in sections on
the Universal back lot and then, over a period of six
weekends, on the downtown streets of Los Angeles. As if by
magic, the art, transportation and special effects
departments would dress several blocks to look as if they’d
been through Armageddon. Week after week, they would cart
in seemingly endless loads of debris, build craters in
public streets, fashion smoking, burned-out piles of
rubble, overturn vehicles and create ruin as far as the eye
could see, while a fascinated public stood gawking at
cordoned intersections.
“TRANSFORMERS” was the first film permitted to shoot at the
newly remodeled Griffith Park Observatory. The planetarium,
which closed in early January 2002 for a major renovation
that was supposed to have taken three years, was scheduled
to reopen to the public less than a month after the film
shot on the grounds. Because they were behind schedule,
officials were worried the film company would slow the
process even further, but luckily the construction crews
left just as the production moved in. Jones and the company
owe a debt of gratitude to city councilman Tom LaBonge and
certainly to Dr. E.C. Krupp, director of the observatory,
for even entertaining the idea of filming at the landmark.
Other locations used on the 83-day shoot include the
intersection of the 110 and 105 freeways, the Adams
district, one of the oldest neighborhoods in Los Angeles
where the Witwickys lived; a defunct power plant in Redondo
Beach sets the scene for Sam and Mikaela’s first major
foray with the Decepticons®; City Hall stands in for
various areas at the Department of Defense; Bobby Bolivia’s
used car dealership was located in Pasadena; Maggie finds
Glen at his grandmother’s house in the San Fernando Valley,
and Long Beach sets the stage for a robot/car chase
sequence. A reduced crew also traveled to locations in
Detroit, Washington, D.C. and Alaska to complete important
scenes.
“Long Beach was my Waterloo,” says Jones. “That was the
trickiest location I’ve ever had to put together. We shot
literally at the crossroads of the Port of Long Beach, the
Port of Los Angeles, and the City of Long Beach, not to
mention that we also dealt with the Union Pacific Railroad,
the Burlington Northern, Pacific Harbor Lines and
Cal-Trans. I think there were 17 different agencies that
all had a say. We shot there for three nights, which will
be but a micro-second in the film. But at least it was an
important scene where the Autobots® rip off the top of an
SUV to rescue Sam and Mikaela, so at least we knew it
wouldn’t end up on the cutting room floor,” he laughs.
Bringing the Transformers™ to Life
A single Transformer™ is made up of thousands of separate
pieces that combine to make a living machine. That is a
fair assessment of how Michael Bay put together the film
"TRANSFORMERS." The famously meticulous director laid out
his grand vision, assembled its many thousand pieces and
kept his eye on each and every one of them as he moved
through the development process during which the pieces
were manipulated by hundreds of technical experts under
Bay's masterful command.
Then, once he had his mass-production factory set up just
the way he liked it, he proceeded to guide his troops
toward creating the ultimate action fun ride — a giddy,
transcendental process of blowing things up on an epic
scale.
When word got out in the CG community that Bay was going to
make a live-action epic out of the concept of the early
’80s action figures, legions of long-time fans turned FX
workers migrated to ILM to be a part of the process. Some,
like Scott Benza, the film’s animation supervisor (“I’m
responsible for a team of animators injecting life into the
digital characters in the film”) were Transformers™ fans as
preteens when the toy line first hit the shelves. Getting
to play with these toys for a living became the realization
of his particular kind of “American Dream.”
“As a kid I definitely thought there really wasn’t anything
cooler than a vehicle that could transform into a robot,”
he says. “So, when I heard that Michael Bay was going to be
making a movie adaptation of the original property, I
definitely wanted to be involved, as did a large group of
the animators here at ILM. Many of the animators came to
ILM specifically with the goal of working on this feature.
So I was happy to see that a lot of them also got to live
out their childhood dream to be a part of this project."
And what do these “dream-weavers” actually get to do? There
were several different divisions to Bay’s army, with the
animators coming into play around the middle of the
process. First there were phalanxes of conceptual artists
who thought up the mechanisms – how these man-made
“characters" would look and move. Then there were virtual
mechanics who fabricated the machine parts and figured out
how those parts would fit together. And then came the
animators, the computer-generation "Gepettos" who actually
breathed life into them.
“If you want to relate it to real-world terms,” Benza adds,
“it’s like there’s a group of people who build the puppets,
and then we are the puppeteers, only in this case it’s more
of a virtual sense in which all of it happens in the
computer. There’s nothing tangible to touch. Everyone works
through a computer screen; a group of people build it, then
we make it move and make the digital characters act.”
From a performance standpoint, how does one deal with the
mechanical film stars’ facial expressions and make them
move believably through the film’s intense action
sequences? Well, one way was to get into Michael Bay’s head
and find out who these characters are. Bay communicated his
wishes by citing characters or performers from previous
movies who embodied characteristics he wanted for his
Transformers™ characters, then filtered their personas
through his vision of what the original cartoon and the
original Transformers™ property dictated.
According to Benza, “Michael J. Fox in ‘Back to the Future’
was the character Michael modeled around Bumblebee™. Liam
Neeson, in several of his movie roles, was a good fit for
us to start thinking about Optimus Prime®. And there were a
few other examples he gave us that he thought would be a
starting point in the development of the characters.”
From that beginning, the animator’s job was to consider the
laws of physics — mass and weight — in determining how the
characters would move. And then, after that, to throw out
the laws of physics and make them move the way Michael Bay
thought they should. In Bay’s vision these 50-foot-tall
behemoths moved through space with the agility of martial
arts masters — agile warriors who travel in a very fluid,
elegant way. Bay was very specific that the robots had to
be large warriors who weren’t constrained by their size.
The animators discovered that the closer things got to the
camera, the faster they could move, and when they got
further out, “we had to really kind of slow things down and
keep them contained into a reasonable amount of speed to
help sell their weight,” Benza said.
The kind of realism that Bay’s team of techno-geeks
achieved would not have been possible as recently as three
years ago, prior to the advent of the ultra-high resolution
functions that are the hallmark of today’s 64-bit
supercomputers. Hilmar Koch, ILM's TD Supervisor, worked on
the effects and lighting of the robots after principal
photography was completed. His task was to make the action
look super-real by replacing the images in the computer
with details that were created digitally.
“Michael is very focused on the realism of the scene,” Koch
says. “A lot of effort goes into rebuilding the scene in
pretty much the identical way it was when Michael did his
photography on set. We have a number of people from ILM who
go to set — where they take not only measurements but
record everything that is important to us in the scene. And
then they bring the data back to us. From this, one thing
we found out about our Transformers™ was that they were
just not of a high enough resolution. So we took them from
what was maybe 500 pixels to 8,000 pixels -- 16 times
higher -- in resolution just to build up the environments.
And that was an absolute necessity in order to get the
robots to look the way they do in the movie.
“We’re at a stage now where we can mimic real-life lighting
well enough and the computer offers us some additional
controls on top of that,” Koch continues. “Or exactly the
type of realism that Michael calls ‘pings’ -- reflections
of light sources in car panels or on little bits of chrome.
We can just say, ‘you know what? I want a highlight right
there’ – and it’s done.”
The level of sophistication that Bay’s technical crews have
achieved -- iridescent, lacquer-coated car finishes,
colossal explosion scenes with robots that do their thing
in previously unrealizable settings such as sandstorms, big
hulking machines that interact with humans as if both
species had equally compelling personalities — has set a
new benchmark in what is possible in movies. And that could
prove to be the film’s major drawing card.
“People in the special effects community have taken
notice,” says Farrar. “They have been very flattering,
saying that this is maybe akin to a new level of
advancement for the type of work we do, similar to what
‘Jurassic Park’ was in its day. A big part of what we had
to think about was if these guys were real, then how would
they move? What would they look like? Animation and physics
automatically came into it. But Michael Bay is the type of
guy who also wants to make it look good at the same time,
which I fully subscribe to. So if it doesn’t look cool, and
it doesn’t look great in the shot, you have to do it
differently. You might start with heavy robots, but we’ve
all seen heavy robots -- that’s boring. We wanted to make
something that was much more elegant. That means you’re not
always gonna abide by what a big heavy object would do
because we wanted to have fighters that could maneuver in
ways no one had ever seen before. It’s a lot like the way
we think of Hong Kong-style filmmaking in which you have
the actors moving on wires.”
Another fun aspect of a Michael Bay film is blowing things
up, taking the little hobby-modeling pieces that were so
painstakingly assembled and scattering them across the
board. Bay likes to do things down and dirty, so he has his
legions of painters and compositors go in and put some
grime on a finish here, some dust on a chassis there. It’s
called realism, and that’s the way he likes it.
The job of the digital compositing supervisor Patrick
Tubach was to oversee the actual layering of the shots. “We
started with a background plate that was shot in
production. And then we took computer-generated elements
and added them to the shot,” says Tubach. “But you have to
make them look as if they were shot together, and that’s
where the compositor comes in. They make it look
photographic. They take the computer-generated stuff and
create the illusion that everything was shot on the same
day at the same time. And that these robots, who aren’t
even real, were actually there. Ultimately, the quality of
the final shot falls on the compositor and the compositing
supervisor.
“Trying to make things look real is what it comes down to,”
he continues. “And adding that stylized look that,
sometimes, the director is looking for. You don’t get that
until you get in there and start actually adding some
artistry on top of everything that was shot.”
Tubach mentions one of his favorite scenes to illustrate
his point. It’s the sequence in which Blackout®, in the
form of a Sikorsky® MH-53 Pave Low® helicopter, lays waste
to an Army base in the desert. Blackout® arrives at the
base and this is the first time we actually see him in
contact with humans. “He’s kind of a one-man army taking
out the entire base by himself,” says Tubach. “And so our
instruction on this shot was just that he has this weapon,
we’re not exactly sure what it is, but it’s a really
devastating weapon.
“At first we thought that maybe it would be something like
an electromagnetic pulse that knocks out electrical
devices. But when you think about that visually, that’s not
the most exciting thing to look at. So we said, ‘OK, how do
we make it a little more alien and make it look really
exciting?’ So we started thinking about some sort of plasma
wave that Blackout® has. It’s a pretty devastating weapon.
He just fires into the ground and the thing mushrooms out
around him. Visually we thought it looked very striking
because it sort of vaporizes everything in its path.
“After looking at atomic bomb footage, we noticed that a
lot of dust streams away from the center of the impact and
kind of keeps going. So we added a lot of that into the
shots. And then everything that he hits, everything that’s
in the scene ahead of time, ends up just crumbling. All
that’s left are the carcasses of the vehicles. The rest is
kind of blown away and has a lot of energy. And that’s one
thing that, you know, Michael was excited about, that when
Blackout® lands and hits the ground it’s just complete
devastation from that moment on.”
Bay and his compositing team were only just beginning to
wreak havoc. To achieve the mayhem that followed, they
played with the timing of the footage they shot. “We ended
up re-timing a lot of things to get the glass to break
exactly when we wanted it to,” continues Tubach. “We
re-arranged things on the ground to create a more pleasing
composition. We had a shot in a tower looking out at
vehicles on the tarmac and we back timed the explosion to
hit exactly when we wanted them to hit. We also wanted to
keep the charges that were going off in the middle because
we thought they looked great. But we had to make the moment
of impact with the ground meet them. So we compressed time
on the whole shot until it fit and did just what we wanted
it to do. A lot of the tents hidden in the back were
elements we added just so we’d have more stuff to destroy.
We wanted to see more things breaking apart and flying out
of frame.”
According to Tubach, part of the joy of working on a
Michael Bay movie is that it enables the effects crew to
work on epic-sized shots. “We knew when we started this
that we wanted to have this wave roll through and blow
everything up. But still, that leaves a lot of room for
interpretation. One thing we were excited about in that
sequence is that first, something amazing happens and then
something amazing happens again, and then something else
even more amazing happens. It just keeps coming at you. You
have this wave, and you’re staring at it, and then there’s
another one and another one. We’re really proud of all the
work that went into it. The majority of those objects were
there. And we were just having them to wipe them out and
blow them to bits. Everything that happens after the pulse
blast goes off is just completely fabricated all the way
down to the ground plane.”
Building things up to blow them to smithereens with dash
and panache could be called an aesthetic for the new era.
Add to this brew the artistry of some real relationships,
in which Shia LaBeouf displays some real acting chops and
the animated machines match him riff for riff, and you have
a cinematic energy force to contend with. All of it, says
Farrar, is very purposefully achieved by an accomplished
crew who keep pushing the envelope. “I’ve seen in my own
career the different levels of progress that have been
made,” he says, “and I come from a photographic background.
A lot of the artists on my crew -- some 350 people now come
from CG, as well as other kinds of backgrounds. It’s taken
a long time for the software and the artistic perceptions
to get up to this new level where we are now. How do you
make brass look like brass? How do you make a car part look
like a real painted finish where it’s got the metal flake
finish in it and the clear coat on top of it? We’ve got all
that. That takes a high degree of artistry and technical
support. We have really hit a new high-water mark with this
movie.”
“For a movie of this scale, scope and complexity, we
completed it under a very tight schedule,” Ian Bryce says,
“which doesn’t take away from how richly textured it
appears. Between the sets, the vehicles and the
extraordinary ground breaking technology of the effects, it
will be an exciting adventure for audiences.”
“I’m nervous for my grandmother to see this film,” LaBeouf
laughs. “I hope she doesn’t have a grand mal in the middle
of the theatre, there’s so much going on in this movie. But
beyond the hardware, it’s about the story. ‘TRANSFORMERS’
really is a classic American tale.”
“Michael Bay doesn’t make small pictures,” states
Spielberg. “There’s even more production value in this one
than in ‘Armageddon’ and ‘Pearl Harbor’, in my humble
opinion. It’s scary and dark when it has to be, and it’s
surprisingly humorous in all the right places.”
As for Spielberg’s favorite Transformer™, it’s a toss up
between “my father figure, Optimus Prime® and Bumblebee™,”
he says, “but Bumbleebee™ wins out because you can drive
him and sometimes he takes a turn and drives you.
“I’m really proud of ‘TRANSFORMERS,’ and the contributions
of every person who worked on this film,” Spielberg says.
“I hope “TRANSFORMERS” is the first in an enduring
franchise.”